Well, it's been a year since I've updated my .plan. Where to begin?

Spent last Sept-December settling into a new job, apartment hunting and starting to move. Then I was in a pretty serious auto accident somewhere in there. Car was totaled, I was out of commission and slowly getting back on my feet for a few weeks. Had to finish moving during the beginning of the year, which was difficult after injuries which included bruised or possibly cracked ribs, not to mention some severe pain in the fingers which has not totally gone away even now, leading me to suspect more fractures. Oh, and glass. Lots of glass. Not fun.

The good news is that I was able to find an apartment with sufficient space for me to setup my studio in a dedicated room. I immediately found a cheap piece of thick hotel carpet and cut it to fit the room, so no worries over spillage and destroying the apartment carpet. I also made the decision to raise everything up on bricks so that all counter surfaces were at my elbow height, making things much easier to work with, easier to see, and reduce stress on my neck and back.

Over months, I was able to move in my bookshelves, supplies and tools, my 6' table folding table, acquire another 6' folding table and two Harbor Freight workbenches. I built a lighting truss over the photography stage area. Built a permanent  spray booth fixture I can quickly switch on to pull fumes out the window. Welded an aluminum styrene frame and built a wooden vacuum chamber for vacuum forming plastic. Acquired a band saw and set it up along with my scroll saw, drill press, grinder, a mini-table saw and hung my dremel overhead with the flex shaft, all on one workbench dedicated to bench tools. 

The other workbench has my cutting mat and modeling tools, where I can kit bash, do styrene cutting for scratch builds, and wire stuff up for lighting.

I have a spacious, L-shaped counter with the oven, Sunbeam mixer, spray booth and airbrush setup for mixing materials, molding and casting, hotwire foam cutting, vacuum forming and painting. 

The rest of the counter has the lighting truss for photography, and it's roughly the same size as my original stage. The bench tool area is a bit larger and more convenient than before. The modeling station is wider. The mix/mold/cast/paint station is MUCH more spacious and the added ventilation is fantastic.

I've created a sculpture station, setting up a full-height, rotating stand I found on Craig's List, alongside drawers for extra clay, armature supplies and tools, and I plan to turn the top drawer into a new clay oven. The top surface will act as a tool station for my tool jars, torch, canned air, alcohol, etc. I've also mounted permanent 120w equivalent LED spotlights on the ceiling so I can flip a switch and be sculpting immediately.

I just ran a CAT6 cable in and around the room so that I can move the video cart inside and setup the new streaming computer I've recently thrown together, where I can stream, record my work, and run the animation camera while solidly connected to the internet.

While setting all this up, I've gotten Han Solo into beta, now playable from beginning to end and missing only a few characters and graphics, and a few things that need to be fleshed out. The intro is blowing my mind. It's basically exactly what I pictured as a teenager, and its one of my few original ideas that made it into the game relatively unchanged. Also implemented fast travel using the Tattooine map. That improved things a lot. Added too many new elements to list. It's really very close to being finished now.

On Jack Houston, I have sculpted the Vermite creature. I've also done a lot of work on prototyping the second ship interior. I've acquired and built some specific tools to help make this happen, such as the "Chopper III" from Northwest Short Line, the vacuum former, and I've come up with a way to use hotwire-sensitive polystyrene (pink foam) to create patterns and coat them with white glue so they'll hold up on the vacuum former. I've added some thicker .080 styrene plastic to my materials. The prototypes using my huge roll of thin styrene were too flimsy. I'll have to just use the thinner stuff for vacuum forming and small details or wall texturing. The thick stuff is working out great for wall sections. I've also done a lot of design work to narrow down the look of the ship exterior, and have begun stacking foam pieces using 77 adhesive (this stuff blows away the white glue for stacking) and cutting patterns so that I can construct the vehicle as a scratch build using the vacuum former.

That's where I am now.

Next:
>Pick up some more 3-prong extension cords, power strips to screw down under and around the counters, and clip-on lamps and LED bulbs for the workshop and the staging area.

>Make the new clay oven, attach the wooden top to the sculpting drawers and cover it with tool drawer liner.

>Setup my old industrial shelves in the closet and store all the extra materials in there to get them out of my way.

>Move in the video cart and set it up with a single cord protector for the CAT6 & power.

>Unpack the rest of the tools and setup hooks & pegboard for the modeling and mix & paint stations.

>Get a few more drawers to fill the gaps under the mix & paint station and figure out some storage options for under the workbenches.

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