About Me

1507109_691765870941008_979692105696638507_nI’m Stacy Davidson, a professional storyteller of various mediums. My love of computer games began at the age of eight with the introduction of a TI-99/4A computer into the house. With the help of the Extended Basic manual, I programmed my first game by the age of 11, a simple text adventure called The Quest. I later continued my interest in gamedev with simple action and RPG games on my Commodore 64.

My first graphic adventure experience was Space Quest IV, which basically hooked me for life and instilled in me a love for the genre. I quickly began collecting every adventure game I could get my hands on.

In my professional career, I spent a year in QA at Origin Systems/EA during their last days working on titles like Sid Meier’s Alpha Centauri and Ultima IX: Ascension. Soon after, I released my own shareware game Shadow of the Lost Citadel.

I spent the next twelve years working in motion pictures as a producer and director of films like Sweatshop (trailer), as well as cinematographer, editor, sound designer and visual effects artist on over a dozen other films and music videos.

In 2012, I returned to game development, this time bringing a love of cinema, storytelling and classic Hollywood effects techniques such as stop motion and miniature model photography.

Currently, I’m designing the sci-fi point-and-click adventure game Jack Houston and the Necronauts which combines my love of adventure games, classic science fiction, and stop motion creatures.

-Stacy Davidson

More of me on the interwebs:

Hit me up on Twitter.

Visit the official website for Warbird Games.

Subscribe to my Warbird Games YouTube channel.

Check out my TV/film Demo Reel.

Also, check out my visual effects Demo Reel.