SPRINT 2: SCULPTS & CAVE SETUP | DAY 6

Working on setting up rooms 185-200 today, using my nifty Puzzle #8 dependency chart from STACYD_20141124.PLAN. I love it when a .PLAN comes together.

All the rooms are made, just need to add temp art and wire them together.

Next:
>Add temp art and connect rooms #185-#197
>Finish female sculpt
>Re-do breathing routine to work like a looping music track
>Re-format Puz 1-3 dependency for hard copies
>Finish Jack Houston sculpture re-work
SPRINT 2: SCULPTS & CAVE SETUP | DAY 5

Got the new website done and took it live this week. Finally these .plans will be visible to the world!

Next:
>Finish female sculpt
>Setup cave area
>Re-do breathing routine to work like a looping music track
>Re-format Puz 1-3 dependency for hard copies
>Finish Jack Houston sculpture re-work
SPRINT 2: SCULPTS & CAVE SETUP | DAY 2

Done today:
*Refined female character body sculpt
*Added shirt, jacket, pants, began boots

Next:
>Re-do breathing routine to work like a looping music track
>Re-format Puz 1-3 dependency for hard copies
>Finish Jack Houston sculpture re-work
SPRINT 2: SCULPTS & CAVE SETUP | DAY 1

Done today:
*Sculpted female character body

Next:
>Re-do breathing routine to work like a looping music track
>Re-format Puz 1-3 dependency for hard copies
>Finish Jack Houston sculpture re-work
SPRINT 1: SCULPTS & KRONOS SETUP | DAY 14

Done today:
*Re-designed torso & shoulders on Jack sculpt
*Added collar piece

Next:
>Re-do breathing routine to work like a looping music track
>Re-format Puz 1-3 dependency for hard copies
>Finish Jack Houston sculpture re-work
SPRINT 1: SCULPTS & KRONOS SETUP | DAY 13

Done today:
*Added hands, refined sculpt

Next:
>Re-do breathing routine to work like a looping music track
>Re-format Puz 1-3 dependency for hard copies
>Finish Jack Houston sculpture re-work
SPRINT 1: SCULPTS & KRONOS SETUP | DAY 12

Done today:
*Fixed left boot on Jack sculpt to match right in length
*Raked left arm on Jack sculpt and re-detailed to match right arm

Next:
>Re-do breathing routine to work like a looping music track
>Re-format Puz 1-3 dependency for hard copies
>Finish Jack Houston sculpture re-work
SPRINT 1: SCULPTS & KRONOS SETUP | DAY 11

Done today:
*Reset game logic to start at room 100
*Reset game logic to start at curPuz=0 and properly advance
*Added new initPuzzle function to set curPuz=1 and init first play
*Created new debug panel and wired up puzzle tracking

Next:
>Re-do breathing routine to work like a looping music track
>Re-format Puz 1-3 dependency for hard copies
>Finish Jack Houston sculpture re-work
SPRINT 1: SCULPTS & KRONOS SETUP | DAY 10

Done today:
*Finished Kronos I Berth Deck setup
*Setup Control Deck
*Setup Engine Deck
*Setup Command Portal
*Linked rooms 105<>110<>115<>120
*Setup room 125 rocket aft exterior
*Setup room 127 rocket forward exterior
*Linked rooms 125<>127<>115

Next:
>Re-format Puz 1-3 dependency for hard copies
>Finish Jack Houston sculpture re-work
SPRINT 1: SCULPTS & KRONOS SETUP | DAY 9

Done today:
*Sculpted left boot on Jack, all he needs are hands, head & detailing

Next:
>Re-format Puz 1-3 dependency for hard copies
>Finish Kronos I Berth Deck setup
>Duplicate Berth Deck to setup Control Deck & Engine Deck
>Setup Command Portal
>Jack Houston sculpture re-work cont.