Done:
*Began re-writing Puzzle 9
*Began Puzzle 9 dependency chart
Done:
*Re-wrote Puzzle 8
*Created Puzzle 8 dependency chart
Done:
*Moved power status VARs to global
*Added DAmpStart to keep track of initial level for easy reset
*Added terminal init sequence to properly reset AMP levels
*Made all vent status readings variable and tied to story VARs
*Created Puzzle 7 dependency chart
*Started Puzzle 8 dependency chart

To-do:
>Finish Puzzle 8 dependency chart
>Create Puzzle 9-13 dependency charts
>Finish Puzzle 7
Done:
*Started puzzle 7
*Created room 172
*Linked rooms 172<>170
*Created room 180
*Linked rooms 180<>176
*Added Vent screen to terminal
*Added ATTN screen to terminal
*Created room 182 FBox interactions

To-do:
>Finish puzzle 7
>Add password to computer terminal
Done:
*Added room 141
*Linked rooms 140<>141
*Linked rooms 150<>170
*Created room 140 creature dynamics w/ temp art
*Finished Puzzle 6

To-do:
>Add password to computer terminal
>Create Puzzle 7
Done:
*Re-wrote sound positioning system
*Added room 185
*Added room 190
*Linked 145<>185<>190
*Added datapad dialog branch
*Added room 177
*Linked 176<>177
*Added iSpectro/oSpectro
*Started puzzle 6
*Fixed overhotspot label/dialog overlap on UseInv

To-do:
>Add password to computer terminal
>Finish Puzzle 6
>Create Puzzle 7 beginning dialog tree
Done:
*Created dialog tree and branching mechanics 
*Completed Puzzle 5
*Created Puzzle 6 beginning dialog tree
*Create blackout state system
*Create respirator/blackout function & call in rep_ex()
*Create respirator sound FX & add to function
*Cleaned up sound organization

To-do:
>Add password to computer terminal
>Re-code sound panning routines using new volume & ambient level
>Finish Puzzle 6
>Create Puzzle 7 beginning dialog tree
Done:
*Set curPuzzle=4 in room 130 room_FirstLoad()
*Create rooms 172, 174, 176, 177, 180 (temp art), 182
*Complete room 184
*Get dialog trees working w/ Sic() system

To-do:
>Add password to computer terminal
>Complete puzzle 5 dialog tree
The workshop is in better shape. Most of the furniture is setup. Just a little more to do before I can get back to sculpting, molding, casting etc.

In the mean time, Continuing work on alpha. Finishing out puzzle 4 logic.

Done:
*Room 184 now implemented and playable.

To-do:
>Set curPuzzle=4 in room 130 room_FirstLoad()
>Create rooms 172, 174, 176, 177, 180 and 182
>Complete room 184 scripting and begin puzzle 5